//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 GridSize;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                        Reg   Size
//   --------------------------- ----- ----
//   ViewProjectionMatrix        c0       4
//   CameraPositionVS            c4       1
//   LocalToWorld                c6       4
//   WorldToLocal                c10      3
//   TemporalAAParameters        c13      1
//   GridSize                    c14      1
//   lightmapCoordinateScaleBias c15      1
//   lightPositionAndInvRadius   c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, -0.5, 6, 0, 36
    def c17, 1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_texcoord v1
    dcl_tangent v2
    dcl_texcoord o0
    dcl_texcoord1 o1.xyz
    dcl_color o2.xyz
    dcl_color1 o3.xyz
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7
    dcl_position o8
    add r0.xy, c5.x, v1
    mul r0.xy, r0, c14
    mul r1, r0.y, c7
    mad r0, c6, r0.x, r1
    mad r0, c8, v0.x, r0
    add r0, r0, c9
    add r1.xyz, -r0, c16
    mul r2.xyz, r1.y, c11
    mad r2.xyz, c10, r1.x, r2
    mad r2.xyz, c12, r1.z, r2
    mul o5.xyz, r1, c16.w
    mov r1.zw, c5.xyyz
    mul r1.xy, c14.z, v2
    nrm r3.xyz, r1.zwxw
    mul r1.xy, r1, c5.y
    dp3 o4.x, r3, r2
    mov r1.z, c5.z
    add r1.xyz, -r1, c5.zzww
    nrm r4.xyz, r1
    mul r1.xyz, r3.yzxw, r4.zxyw
    mad r1.xyz, r4.yzxw, r3.zxyw, -r1
    dp3 o4.y, r1, r2
    dp3 o4.z, r4, r2
    mad o0.zw, v1.xyxy, c15.xyxy, c15.xywz
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    dp3 o6.x, r3, r2
    mov o1.xyz, r3
    dp3 o6.y, r1, r2
    mov o2.xyz, r1
    dp3 o6.z, r4, r2
    mov o3.xyz, r4
    mov o0.xy, v1
    mov o5.w, c5.z
    mov o6.w, c17.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 49 instruction slots used
 

